4 Months For A Game: How To Self-Publish Quickly As A Small Studio?

Me when we started Darewise. I looked so young!

The Story So Far

Life Beyond Key Art

Why Self-Publish?

How Did We Self-Publish?

Our map creation in editor
Courtesy of SpatialOS
Playfab dashboard
Our website in Xsolla’s Site Builder
Our backend architecture

Our results (and new uses):

Our player onboarding process

Conclusion

--

--

--

We are developing Life Beyond, an interactive and socially-connected experience that goes beyond entertainment.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Simple Directions To Develop A Gaming Pc

Garwulf’s Corner #33: Back on Board the Desert Bus

Introducing Dream Card 2.0

The Not so Simple Secrets to Designing Tutorials

Building ‘The Nest’ — How One Team Created A Fresh Twist On A Hot Genre

Whitelist Lottery for Final 3 Genesis NFT Drops

Monster Hunter: World Review

Best Free Art Games to Play Online — Inspire Creativity With A Fun Game

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Darewise

Darewise

We are developing Life Beyond, an interactive and socially-connected experience that goes beyond entertainment.

More from Medium

The Story Behind Stevie Nicks’ “Mabel Normand”

A New Era for Storyboard: Full Rebrand, New Capabilities, and Much More!

How much should agency owners pay themselves?